梯度压缩是一种流行的技术,可改善机器学习模型分布式培训中随机一阶方法的沟通复杂性。但是,现有作品仅考虑随机梯度的替换采样。相比之下,在实践中众所周知,最近从理论上证实,基于没有替代抽样的随机方法,例如随机改组方法(RR)方法,其性能要比用更换梯度进行梯度的方法更好。在这项工作中,我们在文献中缩小了这一差距,并通过梯度压缩和没有替代抽样的方法提供了第一次分析方法。我们首先使用梯度压缩(Q-RR)开发一个随机重新填充的分布式变体,并展示如何通过使用控制迭代来减少梯度量化的方差。接下来,为了更好地适合联合学习应用程序,我们结合了本地计算,并提出了一种称为Q-Nastya的Q-RR的变体。 Q-Nastya使用本地梯度步骤以及不同的本地和全球步骤。接下来,我们还展示了如何在此设置中减少压缩差异。最后,我们证明了所提出的方法的收敛结果,并概述了它们在现有算法上改进的几种设置。
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This report summarizes the work carried out by the authors during the Twelfth Montreal Industrial Problem Solving Workshop, held at Universit\'e de Montr\'eal in August 2022. The team tackled a problem submitted by CBC/Radio-Canada on the theme of Automatic Text Simplification (ATS).
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The availability of frequent and cost-free satellite images is in growing demand in the research world. Such satellite constellations as Landsat 8 and Sentinel-2 provide a massive amount of valuable data daily. However, the discrepancy in the sensors' characteristics of these satellites makes it senseless to use a segmentation model trained on either dataset and applied to another, which is why domain adaptation techniques have recently become an active research area in remote sensing. In this paper, an experiment of domain adaptation through style-transferring is conducted using the HRSemI2I model to narrow the sensor discrepancy between Landsat 8 and Sentinel-2. This paper's main contribution is analyzing the expediency of that approach by comparing the results of segmentation using domain-adapted images with those without adaptation. The HRSemI2I model, adjusted to work with 6-band imagery, shows significant intersection-over-union performance improvement for both mean and per class metrics. A second contribution is providing different schemes of generalization between two label schemes - NALCMS 2015 and CORINE. The first scheme is standardization through higher-level land cover classes, and the second is through harmonization validation in the field.
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Recently, there has been an interest in improving the resources available in Intrusion Detection System (IDS) techniques. In this sense, several studies related to cybersecurity show that the environment invasions and information kidnapping are increasingly recurrent and complex. The criticality of the business involving operations in an environment using computing resources does not allow the vulnerability of the information. Cybersecurity has taken on a dimension within the universe of indispensable technology in corporations, and the prevention of risks of invasions into the environment is dealt with daily by Security teams. Thus, the main objective of the study was to investigate the Ensemble Learning technique using the Stacking method, supported by the Support Vector Machine (SVM) and k-Nearest Neighbour (kNN) algorithms aiming at an optimization of the results for DDoS attack detection. For this, the Intrusion Detection System concept was used with the application of the Data Mining and Machine Learning Orange tool to obtain better results
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The correct functioning of photovoltaic (PV) cells is critical to ensuring the optimal performance of a solar plant. Anomaly detection techniques for PV cells can result in significant cost savings in operation and maintenance (O&M). Recent research has focused on deep learning techniques for automatically detecting anomalies in Electroluminescence (EL) images. Automated anomaly annotations can improve current O&M methodologies and help develop decision-making systems to extend the life-cycle of the PV cells and predict failures. This paper addresses the lack of anomaly segmentation annotations in the literature by proposing a combination of state-of-the-art data-driven techniques to create a Golden Standard benchmark. The proposed method stands out for (1) its adaptability to new PV cell types, (2) cost-efficient fine-tuning, and (3) leverage public datasets to generate advanced annotations. The methodology has been validated in the annotation of a widely used dataset, obtaining a reduction of the annotation cost by 60%.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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The Age-of-Information (AoI) metric has been widely studied in the theoretical communication networks and queuing systems literature. However, experimental evaluation of its applicability to complex real-world time-sensitive systems is largely lacking. In this work, we develop, implement, and evaluate an AoI-based application layer middleware that enables the customization of WiFi networks to the needs of time-sensitive applications. By controlling the storage and flow of information in the underlying WiFi network, our middleware can: (i) prevent packet collisions; (ii) discard stale packets that are no longer useful; and (iii) dynamically prioritize the transmission of the most relevant information. To demonstrate the benefits of our middleware, we implement a mobility tracking application using a swarm of UAVs communicating with a central controller via WiFi. Our experimental results show that, when compared to WiFi-UDP/WiFi-TCP, the middleware can improve information freshness by a factor of 109x/48x and tracking accuracy by a factor of 4x/6x, respectively. Most importantly, our results also show that the performance gains of our approach increase as the system scales and/or the traffic load increases.
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Camera pose estimation is a key step in standard 3D reconstruction pipelines that operate on a dense set of images of a single object or scene. However, methods for pose estimation often fail when only a few images are available because they rely on the ability to robustly identify and match visual features between image pairs. While these methods can work robustly with dense camera views, capturing a large set of images can be time-consuming or impractical. We propose SparsePose for recovering accurate camera poses given a sparse set of wide-baseline images (fewer than 10). The method learns to regress initial camera poses and then iteratively refine them after training on a large-scale dataset of objects (Co3D: Common Objects in 3D). SparsePose significantly outperforms conventional and learning-based baselines in recovering accurate camera rotations and translations. We also demonstrate our pipeline for high-fidelity 3D reconstruction using only 5-9 images of an object.
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Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between agents. Melting Pot is a research tool developed to facilitate work on multi-agent artificial intelligence, and provides an evaluation protocol that measures generalization to novel social partners in a set of canonical test scenarios. Each scenario pairs a physical environment (a "substrate") with a reference set of co-players (a "background population"), to create a social situation with substantial interdependence between the individuals involved. For instance, some scenarios were inspired by institutional-economics-based accounts of natural resource management and public-good-provision dilemmas. Others were inspired by considerations from evolutionary biology, game theory, and artificial life. Melting Pot aims to cover a maximally diverse set of interdependencies and incentives. It includes the commonly-studied extreme cases of perfectly-competitive (zero-sum) motivations and perfectly-cooperative (shared-reward) motivations, but does not stop with them. As in real-life, a clear majority of scenarios in Melting Pot have mixed incentives. They are neither purely competitive nor purely cooperative and thus demand successful agents be able to navigate the resulting ambiguity. Here we describe Melting Pot 2.0, which revises and expands on Melting Pot. We also introduce support for scenarios with asymmetric roles, and explain how to integrate them into the evaluation protocol. This report also contains: (1) details of all substrates and scenarios; (2) a complete description of all baseline algorithms and results. Our intention is for it to serve as a reference for researchers using Melting Pot 2.0.
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Using massive datasets to train large-scale models has emerged as a dominant approach for broad generalization in natural language and vision applications. In reinforcement learning, however, a key challenge is that available data of sequential decision making is often not annotated with actions - for example, videos of game-play are much more available than sequences of frames paired with their logged game controls. We propose to circumvent this challenge by combining large but sparsely-annotated datasets from a \emph{target} environment of interest with fully-annotated datasets from various other \emph{source} environments. Our method, Action Limited PreTraining (ALPT), leverages the generalization capabilities of inverse dynamics modelling (IDM) to label missing action data in the target environment. We show that utilizing even one additional environment dataset of labelled data during IDM pretraining gives rise to substantial improvements in generating action labels for unannotated sequences. We evaluate our method on benchmark game-playing environments and show that we can significantly improve game performance and generalization capability compared to other approaches, using annotated datasets equivalent to only $12$ minutes of gameplay. Highlighting the power of IDM, we show that these benefits remain even when target and source environments share no common actions.
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